Value
|
Information
|
Health
|
Amount of damage you can take before you die
|
Attack
|
Determines the amount of damge you deal with attacks
|
Expertise
|
Determines the effectiveness of healing and status effects
|
Defense
|
Reduces the amount of damage you take from monsters
|
Attack Speed
|
Increases the speed of your basic melee and ranged attacks
|
Critical Chance
|
Increases the chance of gaining a critical hit
|
Critical Power
|
Increases the damage of your critical hits
|
Recovery
|
Increases the amount of healing you receive
|
Movement Speed
|
Increases how fast your character can run
|
Tenacity
|
Reduces the duration of movement impairing effect
|
Gear Finding
|
Increases the chance of finding new gear when you kill monsters
|
Material Find
|
Increases the chance of finding materials when you kill monsters
|
Gold Find
|
Increases the amount of gold dropped by monsters
|
XP Bonus
|
Increases the amount of XP gained from monsters
|
Ice Slaying
|
Increases the damage dealt to Ice elemental creatures
|
Fire Slaying
|
Increases the damage dealt to Fire elemental creatures
|
Air Slaying
|
Increases the damage dealt to Air elemental creatures
|
Earth Slaying
|
Increases the damage dealt to Earth elemental creatures
|
Life Slaying
|
Increases the damage dealt to Life elemental creatures
|
Dark Slaying
|
Increases the damage dealt to Dark elemental creatures
|
Ice Protection
|
Reduces the damage taken from Ice elemental creatures
|
Fire Protection
|
Reduces the damage taken from Fire elemental creatures
|
Air Protection
|
Reduces the damage taken from Air elemental creatures
|
Earth Protection
|
Reduces the damage taken from Earth elemental creatures
|
Life Protection
|
Reduces the damage taken from Life elemental creatures
|
Dark Protection
|
Reduces the damage taken from Dark elemental creatures
|